Files
purplebored.pl/oldprojects/first_website/easter.html
2024-07-27 00:25:21 +02:00

319 lines
6.4 KiB
HTML
Executable File

<!doctype html>
<!--Snake Code By WebDevTrick (https://webdevtrick.com)-->
<html lang="en">
<head>
<meta charset="UTF-8">
<title>You found the hidden snake game!</title>
<link rel="shortcut icon" type="image/png" href="favicon.png">
<link rel="stylesheet" href="style.css">
<style>
body {
background-image: url('backgroumd.png');
background-size: cover;
}
canvas {
display: block;
position: absolute;
border: 5px solid #009BFF;
margin: auto;
top: 0;
bottom: 0;
right: 0;
left: 0;
}
</style>
</head>
<body>
<audio autoplay id="my-audio" src="hl2.mp3" type="audio/mp3"></audio>
<div class="controls">
<button id="play-pause-button" class="play-pause-button">Play</button>
<input id="volume-slider" class="volume-slider" type="range" min="0" max="1" step="0.01" value="0.5">
</div>
<script>
const audio = document.getElementById("my-audio");
const playPauseButton = document.getElementById("play-pause-button");
const volumeSlider = document.getElementById("volume-slider");
playPauseButton.addEventListener("click", function() {
if (audio.paused) {
audio.play();
playPauseButton.textContent = "Pause";
} else {
audio.pause();
playPauseButton.textContent = "Play";
}
});
volumeSlider.addEventListener("input", function() {
audio.volume = volumeSlider.value;
});
</script>
<center><h1 class="gradient-text">You found the hidden easter egg congrats🥳</h1>
<script>
var audio = new Audio('hl2.mp3');
audio.play();
</script>
<script>
var
COLS = 26,
ROWS = 26,
EMPTY = 0,
SNAKE = 1,
FRUIT = 2,
LEFT = 0,
UP = 1,
RIGHT = 2,
DOWN = 3,
KEY_LEFT = 37,
KEY_UP = 38,
KEY_RIGHT = 39,
KEY_DOWN = 40,
canvas,
ctx,
keystate,
frames,
score;
grid = {
width: null,
height: null,
_grid: null,
init: function(d, c, r) {
this.width = c;
this.height = r;
this._grid = [];
for (var x=0; x < c; x++) {
this._grid.push([]);
for (var y=0; y < r; y++) {
this._grid[x].push(d);
}
}
},
set: function(val, x, y) {
this._grid[x][y] = val;
},
get: function(x, y) {
return this._grid[x][y];
}
}
snake = {
direction: null,
last: null,
_queue: null,
init: function(d, x, y) {
this.direction = d;
this._queue = [];
this.insert(x, y);
},
insert: function(x, y) {
this._queue.unshift({x:x, y:y});
this.last = this._queue[0];
},
remove: function() {
return this._queue.pop();
}
};
function setFood() {
var empty = [];
for (var x=0; x < grid.width; x++) {
for (var y=0; y < grid.height; y++) {
if (grid.get(x, y) === EMPTY) {
empty.push({x:x, y:y});
}
}
}
var randpos = empty[Math.round(Math.random()*(empty.length - 1))];
grid.set(FRUIT, randpos.x, randpos.y);
}
function main() {
canvas = document.createElement("canvas");
canvas.width = COLS*20;
canvas.height = ROWS*20;
ctx = canvas.getContext("2d");
document.body.appendChild(canvas);
ctx.font = "12px Helvetica";
frames = 0;
keystate = {};
document.addEventListener("keydown", function(evt) {
keystate[evt.keyCode] = true;
});
document.addEventListener("keyup", function(evt) {
delete keystate[evt.keyCode];
});
init();
loop();
}
function init() {
score = 0;
grid.init(EMPTY, COLS, ROWS);
var sp = {x:Math.floor(COLS/2), y:ROWS-1};
snake.init(UP, sp.x, sp.y);
grid.set(SNAKE, sp.x, sp.y);
setFood();
}
function loop() {
update();
draw();
window.requestAnimationFrame(loop, canvas);
}
function update() {
frames++;
if (keystate[KEY_LEFT] && snake.direction !== RIGHT) {
snake.direction = LEFT;
}
if (keystate[KEY_UP] && snake.direction !== DOWN) {
snake.direction = UP;
}
if (keystate[KEY_RIGHT] && snake.direction !== LEFT) {
snake.direction = RIGHT;
}
if (keystate[KEY_DOWN] && snake.direction !== UP) {
snake.direction = DOWN;
}
if (frames%7 === 0) {
var nx = snake.last.x;
var ny = snake.last.y;
switch (snake.direction) {
case LEFT:
nx--;
break;
case UP:
ny--;
break;
case RIGHT:
nx++;
break;
case DOWN:
ny++;
break;
}
if (0 > nx || nx > grid.width-1 ||
0 > ny || ny > grid.height-1 ||
grid.get(nx, ny) === SNAKE
) {
return init();
}
if (grid.get(nx, ny) === FRUIT) {
score++;
setFood();
} else {
var tail = snake.remove();
grid.set(EMPTY, tail.x, tail.y);
}
grid.set(SNAKE, nx, ny);
snake.insert(nx, ny);
}
}
function draw() {
var tw = canvas.width/grid.width;
var th = canvas.height/grid.height;
for (var x=0; x < grid.width; x++) {
for (var y=0; y < grid.height; y++) {
switch (grid.get(x, y)) {
case EMPTY:
ctx.fillStyle = "#fff";
break;
case SNAKE:
ctx.fillStyle = "#333";
break;
case FRUIT:
ctx.fillStyle = "#009BFF";
break;
}
ctx.fillRect(x*tw, y*th, tw, th);
}
}
ctx.fillStyle = "#000";
ctx.fillText("SCORE: " + score, 10, canvas.height-10);
}
main();
</script>
<h2 class="gradient-text"><a href="index.html">Wanna go back to the main menu? Don't blame you. Click this text to go back.</a></h2>
<h2>Btw this snake game is taken from https://webdevtrick.com so yeah </h2>
<footer class="site-footer">
<ul class="footer-links">
<li><a href="mailto:niko@hrzn.email" target="_blank"><img class="icon" src="footicons/email.svg" alt="Email icon"> Email</a></li>
<li><a href="https://discord.gg/sXDsDUKMY8" target="_blank"><img class="icon" src="footicons/discord.svg" alt="Discord icon"> Discord</a></li>
<li><a href="https://social.vivaldi.net/@PurpleBored" target="_blank"><img class="icon" src="footicons/mastodon.svg" alt="Mastodon icon"> Mastodon</a></li>
<li><a href="https://codeberg.org/Purplebored" target="_blank"><img class="icon" src="footicons/codeberg.svg" alt="Codeberg icon"> Codeberg</a></li>
<li><a href="https://github.com/PurpleBored" target="_blank"><img class="icon" src="footicons/github.svg" alt="GitHub icon"> GitHub</a></li>
<li><a href="https://codeberg.org/PurpleBored/PrupleBoredsPersonalWebsite" target="_blank"><img class="icon" src="footicons/codeberg.svg" alt="Codeberg icon"> Source Code</a></li>
</ul>
</footer>
</body>
</html>